Where to buy extra slots in adventure quest




















It is storage only. It does not increase the number of things you can select from in battle. You can only move items from storage in a shop. Q: Can I choose what armor shows up on my character page? A: Yes, the item after your No-drop i. Q: What is the max number of slots that I can buy? A: No more than 50 per item category. The Z-Token price automatically gives you one extra slots. You can't move your no-drop weapon at all Helpful tips: 1 : Your keyboard can be used to ease the rearranging of items.

Step 1 : Enter inventory as normal. Step 2 : Open the section you wish to work in Weapon, Armor, Pet, etc. Step 3 : Using your keyboard press the letter the corresponds with the first letter of the item you wish to move.

Ex : "H" for H ydra's Bite. Step 4 : If need be keep pressing the appropriate letter till you come to the item you wish to move. Step 5 : Move the item up or down with the red arrows to your right as normal.

Step 6 : Click "Save Sort Order" when done. Bug Note: If you press a letter on your keyboard while in your inventory before step 2, meaning before you have selected your item type the game will freeze. At which point you will need to refresh the game. Step 1 : Exit from the game, if you're playing. Step 7 : Click the "Save Sort Changes" button at the bottom to save that category of items.

You can now choose what weapon, shield and pet is shown on your character page. The Character page will show your first weapon after the no-drop weapon, the first shield on the Shields list and the first pet on the Pets list. You can change the order of the items you have by using the tutorial provided above. Some items on the character page are now colored. Guardian only items appear in red, Z-Token items are blue. A: You can purchase up to 50 additional slots per category with z-tokens.

Keep in mind, that you can still only use the first eight items in battle. Extra items will be safely stored, and can be swapped into your first eight slots using any shop within the game. Q : What happens if I sell my house, and I have a weapon in the extra storage slot the house gives you? A : It will stay there until you sell that weapon. The same thing will happen to all other categories as well.

Tents add one extra slot to each inventory category. If you sell your house and don't buy a new one all those extra slots go away - but anything you might have in an extra slot will stay until you sell something in that category. A: The Vault is an account wide storage and transfer system. While buying a top house may seem inefficient, it's worth noting that house inventory slots do not count towards the cap of buyable inventory slots and are therefore still a good investment.

A couple of players have made their house publicly available with convenient monsters to kill, which you can visit through the "Visit Neighbor" option at your house. More on that on the corresponding sections. Estate houses have an additional screen, called the estate, which you can populate with various buildings, one of which is the Museum.

While the original intention for the Museum was most likely scrapped, it provides 1 Golden Giftbox a month to characters on a Guardian account. To reiterate, the character doesn't have to be a Guardian, but the account must have at least one Guardian character.

This building should NOT be upgraded as it doesn't provide any function other than the aforementioned one at the moment. As mentioned a couple of times already, houses can have an estate, which functions as a small mini-game inside the game. The stat trainers allow you to un-train your stats instantly without having to die or teleport via the yellow portal in the Guardian Tower, as well as to train your stats at up to half the cost.

One of the bigger events in the game are wars. With the Guard Tower you can use resources to send your House Guards to battle. The Guard Tower costs Z-Tokens. Another feature of the Guard Tower is it reduces the chances of invasions. More of that in the House Guard section. While the price seems higher than the Guard Tower, it is because the Guard Tower requires you to have Guards which also cost Tokens.

Not the greatest armor, but the best armor for F2P characters barring Torontosaurus Rex mentioned above. Has 3 skills:. Arguably the best Water armor in the game, lagging just behind Hydromancer Bloodmage. This armor has the ability to complete change to a Fire armor when necessary. However, this isn't its crowning jewel, Moglord Tortress boasts the second strongest Normal Attack skill in the game, just behind White Knight Z. Info-Subs: - Link - Applicable to Quenching.

This comes similar but slightly lower upkeep costs to Werepyre's Beast Form, and instead of boosted damage the player will get more healing from damage dealt. Even though it's considered one of the ugliest armors in the game, right up there with Taladosian Robes, W. Although not as strong as Kindred or Hydromancer Bloodmage, W. Essentially a Water version of Headless Horseman.

It has a weapon-based skill that allows you to spam it because of its very cheap cost. Check the shop in February and March! The Focus skill allows you to stack up Tranquility Charges.

With the full set equipped, you can gain around charges every time Focus is used. The charges stay with you in-between battles, and there's seemingly no limit to how many you can stack, if you're patient enough. You can also use charges on the weapon to make it auto-hit for the remainder of the turn, and on the shield to give yourself a sizable MP or SP heal. The general strategy is to battle the Combat Practice Trainer and pre-stack as many charges as possible.

Then, you can use those charges for as many nukes as you'd like. Not much to be said here. LoTS is undoubtedly the strongest Wind armor in the game. The only other armor that has similar functionality to Moglord Tortress. Grenwog Rider has the ability to change completely from a Wind armor to an Earth armor, each form having its own respective powerful Skill. While the this armor's skills are spell-based, the recent changes to CIT has given spell-based skills more room to shine, and as such Grenwog Rider is a much better option than it used to be.

This armor is a direct upgrade from Tyrannochicken Rex Rider but does not have the power of Lord of the Skies or the resource efficiency of Griffinrider Mount. This is worth picking up if you're waiting for Grenwog to come around. It's a reasonably strong FO wind armor, with a skill that spans over two turns to deal increased damage and attempt to reduce the enemy's defenses.

One of the more unique Ice armors. Has two skills. The first skill is spell-typed and applies the Cold status effect to the monster, and the second skill is weapon-based and consumes the monsters Cold status, doing increased damage for the amount of Cold status consumed.

As one can imagine, this combo can get incredibly powerful at high levels of Cold making it very similar to the Terror Eater weapon-skill. The best non-premium Ice Armor but also a decent choice even if one has access to the armors listed above.

Ice armor that has good resistance to Fire. This armor is well known for it's SP efficient weapon-based skill, Swordcicle. Due to the lack of an Ice element Bloodzerker, Swordcicle remains the strongest weapon-based Ice skill in the game due to its SP efficiency.

Ice clone of Giffinrider Mount. As such this armor should mainly be used by those who care more about resource efficiency than damage.

While some may pass on this armor due to it being MO, Chimeran Vindicator shouldn't be underestimated. It comes with two skills. While it's FO, Chimeran Vindicator still manages to be better. While the first skill is unremarkable, being locked to ranged, spell-based so unusable with the 2nd skill and getting no elecomp, the 2nd skill is a toggle that locks your attacks to Melee Energy, multiplies their damage by roughly 1.

A strong option for FO nuke-focused builds. Before the relatively recent release of the above Dynamancer Bloodmage and Voltaic Bloodzerker, this armor was the best Energy armor in the game, however this does not mean that Taladosian Robes should be underestimated.

The choice between either the burn CHAR or poison BIO version of the armour doesn't matter much, but the burn version doesn't reduce your MRM on use, and burn generally has more support as a status than poison.

StarSlayer is a fine armor that returns every year on May 4th, and is also available through the Void Takeover rotation. Location: Void Takeover: StarSlayer. One of the more interesting armors in the game, Loco Costume is not MasterCrafted but possesses a unique set of normal attacks.

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