They screw up their entire plan by the end of the first mission, and don't even become aware of the fact until it's far, far too late.
The rest of the game sees them fighting purely for survival, and committing and suffering increasingly atrocious acts in the process. From that initial screw-up, the game's unfolds as an increasingly spectacular sequence of catastrophes.
The combat escalates from fighting t-shirt wearing gangsters in Shanghai's backstreets to battling the police and military at airports and abandoned dockyards. Kane and Lynch stumble haphazardly through each of these gunfights, often fighting while sprawled on the floor, the camera lens smeared in blood. At times the game is too violent even for its unseen editor, who pixellates out the victims of particularly gruesome headshots an effect that, curiously, makes the game feel even more brutal.
It's almost like developmental self-flagellation, as if IO was punishing itself for the hubris it demonstrated in the creation of Dead Men. The creators certainly seem to want to punish Kane and Lynch for the damage they did to the studio's reputation. In the middle-act of the game, the pair are captured by the henchmen of a corrupt politician. They're tied naked to chairs, and are slowly tortured by having their skin sliced with a razor.
It's an utterly horrifying sequence, beaten only by their subsequent escape, whereupon they embark on a naked, bloodied rampage through a Shanghai shopping centre, stripped of everything except for their own desire to survive.
At the time of release, Dog Days was panned for both the extent of its violence and the simplistic and meaningless nature of it. Playing it today, there's something admirably honest about how the game doesn't flinch from its own throwaway cruelty. It clearly doesn't like either of its protagonists, and it doesn't expect you to like them either.
There's no glory or achievement to be had from the rivers of blood that stems from the player's gun. Kane and Lynch come away from the deal empty handed and scarred for life both physically and mentally, while the ending denies any sense of closure, let alone satisfaction. You could possibly interpret this as a statement on how or why we consume violent media, as IO asking what players get from a game like this when it offers no possibility of victory or feeling good about the events that transpire.
Its merit lies not within a message or moral for the player, but as a developer's own cathartic exploration on how sometimes things just go horribly, horribly wrong.
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Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments He specialises in PC gaming and sometimes talks about the graphics. General 3 Answers Multiplayer masks?
General 1 Answer exclusive dlc on ltd edition doesnt connect with game??? Tech Support 1 Answer Camera? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: sniperwolfe90 sniperwolfe90 11 years ago 1 One thing I'm not seeing mentioned in a lot of the reviews for this game is the length or lack there-of of this game. Considering most reviewers nag about brief campaigns I thought that was odd.
How long did it take you guys to beat the campaign? I played co-op on Normal with a friend of mine watching all the cutscenes, and getting stuck at a couple parts and beat it in about 3 and a half hours, actually, more like 3. Got back from the rental store at , had it beat by or so. Side note: Holy hell is Extreme mode hard. Took the same friend from normal co-op and I about 30 minutes to clear the first level. User Info: JusticeCovert JusticeCovert Admin 11 years ago 2 I think the length of the campaign has been mentioned in every review I've read so far, including my own.
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